![]() ![]() This is a magnificent game, with some lovely world building and solid mechanics. Bit disappointed I couldn't romance Sagani for a better ending, but ah.Īll in all, with 58h clocked, I had a great time. Durance's bad ending felt true to the character, mind. Got close for some, but just didn't find the right NPC in time, and the main story caught up with me and felt more urgent so. Shitty resolutions too for all my companions as I didn't complete a single personal quest. Didn't expect that last plot twist with undead Raedric. Main plot reservations aside, the ending slides were sweet and got me to browse the wiki. I just sent his soul back so he can keep remembering how he failed. Even Thaos didn't feel much like my villain. And well, the whole premise is a bit rushed in Act 3, so there was no time to really start caring much for the problem, your awakened past, or the martyr elven maid. The gods were always fleshed out as "too human" in their concerns and behaviour, and well, it's a fantasy universe, so the idea that gods are artificial? Well, meh, what difference does it make? As long as Abydon can smash a hammer in your face, he's real enough that one can decide to worship or not care. The main story Big Reveal felt a bit flat for me. The other options didn't feel terribly fleshed out, so meh. Sending them back to where they belonged didn't seem as rosy considering people have accepted their loss and moved on, it doesn't seem that great to send them back on the emotional rollercoaster, particularly when others will have lost their hollowborn children already. Using them to strengthen the living was fine for me. I wasn't too fussed about what to do with the souls tbh, so the request didn't bother me. Turns out, Abydon and Magran are with him, so that made the choice even easier. ![]() They did end up using around half the potions, but I think they would've used more had the Druid not been as OP as he was.Īt the god thingy, I sided with Galawain, since he seemed the most fitting to my style and Abydon/Magran weren't an option. They didn't use them liberally and there was also roleplaying about whether they should use them now or conserve them, so I think that experiment was pretty successful. I gave them each 3 healing potions at the start for the entire adventure and tuned the fights to be challenging (which I should've made even more challenging because I didn't anticipate the brokenness of the Circle of the Moon Druid). RE: Consumables - last week my boyfriend and I organized a one-shot D&D campaign which I made and DM'd in my own setting. ![]() The party is way too overpowered by then to have any issues with these fights imo. I never had any difficulty with usual favorites like Concelhaut or Llengrath, who I defeated on my second try at most. Adra Dragon is just fundamentally broken and is unlike any other fight in the entire game, be it with a dragon or otherwise. RE: Toughest fight in PoE1 - I think it's the Glimmering Society fight on PotD. ![]()
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